Generation Kill Paintball Scenario in North Carolina

Forget Murphy's Law.
This is Murphy's War!

Paintball Scenario NC Generation Kill Team Tango Alpha2What the?!?!?

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Previously in Generation Kill...
In 2009,  The Feyadeen repelled the Marines incursion into Baghdad. Not exactly what happened in the real world, but hey! that's the way the paintball splatters! What really happened in the game?

The game started out relatively even, but the Feyadeen quickly started asserting themselves. They had a numerical and rule advantage. The Marines, led by Greenman, were handed the short end of the lollipop before the game even started and it was planned that way.

However, as the game progressed the Feyadeen took their parts a little too seriously and instead of playing for points, played their parts a little realistically and killed civilians like beers at a frat party. So through most of the game, the score was very closely tied.

Q: Why did it go that way?
A: Morale - the single most factor that probably impacted the outcome was the Marines morale. It seemed like they were getting hammered. So by mid-day many were found in the parking lot making lunch instead of pushing back at the Feyadeen.

Q: What are we doing to change all that this year?
A: We have planned a short lunch break. By making too realistic and ignoring lunch, we opened the door for people to leave the field and it was murder for Greenman to get his troops regrouped. This year, we are planning for a short break to reload and grab a quick bite. We will have multiple food vendors to minimize lines.

A: We are also announcing the scores periodically throughout the day to keep armies aware of how close a battle can be.

A: We are going to try and balance the teams and cap certain sides as registration moves forward to keep things balanced. The sooner you register, the more certain, you will get on your preferred side.

Q: Why are we doing this scenario?
A: For the money, of course. Like, duh!!! Our team needs money for equipment and events and travel and with my 25 years of marketing and a web site business.... voila! You too can be a game producer. I don't think we could have even imagined pulling this off with out the help of Ferg and Lee Ann from CDWC. Our overall goal is to make sure everyone has a challenging and fun game and will look forward to coming to another sometime. We want everyone to walk off with a smile.

Some in the military see America cementing its role as the world's Dirty Harry.

The Marines joke, "After finishing here, we're going to invade North Korea, and we'll get there by invading Iran, Russia and China."

Evan Wright
Generation Kill

Q. Why Command Decisions?
A: We looked at various fields and while there were a lot of great fields to choose from, we opted to go with CDWC because of the outstanding job that they do producing games.  Plus, aside from the marketing and role playing, Ferg was doing most of the work, you gotta love that! That's not to say that other fields wouldn't help us throw a great scenario, but for our first time out we needed all the training wheels we could get! We also needed a field flexible enough for a large or small turnout and centrally located to large number of teams.

Q: Why Generation Kill?
A: In paintball scenarios, a great deal of the time there are SNAFUs (Situation Normal, All F*&%#d Up). Radios don't work, some guy is on the wrong frequency or on VOX, the supplies don't show up at the same place, guns fail, equipment goes screwy, the commander is an idiot, everybody didn't get the right orders, and of course, my perennial favorite, "those guys are cheating". Generation Kill exemplified all of that chaos in the real world military. All the while, when things go haywire, you can say to yourself, "Hey! that's just like in the mini-series!" War is not a perfect video game. War is full of mistakes. When we screw up something in this scenario, we can now just say, "We planned it that way!"

 

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Copyright  2009  Team: Tango Alpha2. All Rights Reserved,  Generation Kill written by Evan Wright