This is our catch-all page. Anything we couldn't find a
place for goes here. Like...
Q: Why Generation Kill?
A: In paintball scenarios, a great deal of the time there
are SNAFUs (Situation Normal, All F*&%#d Up). Radios don't
work, some guy is on the wrong frequency or on VOX, the
supplies don't show up at the same place, guns fail,
equipment goes screwy, the commander is an idiot, everybody
didn't get the right orders, and of course, my perennial
favorite, "those guys are cheating". Generation Kill exemplified all of that chaos in the real
world military. All the while, when things go
haywire, you can say to yourself, "Hey! that's just like in
the mini-series!" War is not a perfect video game. War is
full of mistakes. When we screw up something in this
scenario, we can now just say, "We planned it that way!"
Q. Why Command Decisions?
A: We looked at various fields and while there were a lot of
great fields to choose from, we opted to go with CDWC
because of the outstanding job that they do producing REALLY BIG games.
Plus, aside from the marketing and role playing, Ferg was
doing most of the field work, you gotta love that! That's not to
say that other fields wouldn't help us throw a great
scenario, but we need all the
training wheels we can get! We also needed a field
flexible enough for a large or small turnout and centrally
located to large number of teams.
Q: How do I get to be a Suicide Bomber?
A: One of the more fun roles in Generation Kill is determined by the "Evil" commander. Contact him at EvilCommander@genkillpaintball.com to volunteer and get your name on the list. The role incorporates the aspects of a spy and killer. You get to sneak into an enemy camp, blow up and then hit the dead zone and your commander to let someone else do it. The role is passed continuously all day long so a great deal of people should get an opportunity. We will have a prize for the greatest number of kills by a suicide bomber (verifiable by a Role Playing Ref).
Q: Is there a Suicide Bomber for the Marines?
A: Yes. The bad guys don't all the fun. It's called a Smart Bomb. Pretty much same rules. Contact Marines@GenKillPaintball.com for details.
Q: Do I HAVE to wear a costume on the North Koreans side?
A: No. you don't HAVE to, but one of the fastest ways to tell one side from the other is that the Marines will be wearing camo. So wearing camo on the North Koreans side increases the likelihood of getting shot by friendly fire. There are some very affordable ways to create Korean wear. At the very least jeans and a shirt.
Q: Where does the money from Generation Kill raffle & auction go?
A: 100% of the money from the raffle and auctions at the need of the game go to a family in need. This year, the Ingram family of Team SoVa to help pay for Mrs. Ingram's cancer surgery.
Q: Where does the rest go?
A: Weirdly, we are the only game that we have ever heard asked this question. Command Decisions and Team Tango Alpha2 divide the net of the game and paint sales after expenses, (game refs, awards, prizes, insurance, air systems, props, printing, laminating, etc. - literally thousands of dollars in costs).
100% of the Team Tango proceeds go back into the sport. This is our way of raising money to enable our team to buy paintball equipment, uniforms, and attend events. Deposited into a team account to help subsidize uniforms, diffusing travel costs to events, purchasing radios, team equipment and consumables such as smoke bombs.
Not one penny of the team's portion goes to ANY individual and the hundreds and hundreds of hours that go into producing, promoting and managing an event this size is done on a 100% voluntary basis. (Yes, boys and girls, Uncle Paul is doing this ALL for FREE!) Essentially, this is our bake sale that the customers get to shoot each other.
Previously in Generation
In 2009, The North Koreans repelled the Marines
incursion into Baghdad. Not exactly what happened in the
real world, but hey! that's the way the paintball splatters!
What really happened in the game?
The game started out relatively even, but the Iraqis
quickly started asserting themselves. They had a numerical
and rule advantage. The Marines, led by Bill "Greenman" Ford, were
handed the short end of the lollipop before the game even
started and it was planned that way.
However, as the game progressed the Fedayeen took their
parts a little too seriously and instead of playing for
points, played their parts a little realistically and killed
civilians like beers at a frat party. So through most of the
game, the score was very closely tied. The margin was microscopic (due to all the innocent civilians killed) but David Thompson of Capitol Offense lead the Fedayeen to a narrow victory.
Q: Why did it go that way?
A: Morale - the single most likely factor that impacted
the outcome was the Marines morale. It seemed like they were
getting hammered. So by mid-day many were found in the
parking lot making lunch instead of pushing back at the
North Koreans. The reality was, their counterparts were killing so many non-hostiles that they were pretty even in points.
Q: What did we do to change that in 2010?
A: We planned a short lunch break. By making it too
realistic and ignoring lunch, we opened the door for people
to leave the field and it was murder for Greenman to get his
troops regrouped. In 2010, we planned for a short
break to reload and grab a quick bite. We will have food vendors to minimize lines.
A: We are also announcing the scores periodically throughout
the day to keep armies aware of how close a battle can be.
A: We are going to try and balance the teams and cap
certain sides as registration moves forward to keep things
balanced. The sooner you register, the more certain, you
will get on your preferred side.
Then in 2010, it was the Marines vs. the Afghani vs. the Pashtun Mafia (a 3 way war!) in a Bad Afternoon in Afghanistan. Who knew when we planned this thing in November of 2009 that Afghanistan would become a real world hotspot!? Kevin Shimwell of Adventure Beach Paintball lead the Afghani, Eric "Lifer" Brooks of Team AFC, the Marines; and David Thompson of Capitol Offense lead the Pashtun Mafia. It was a make a deal, break a deal game and eventually nobody trusted anybody.
Q: Why are we doing this scenario?
A: For the money, of course. Like, duh!!! Our team needs
money for equipment and events and travel and with my 25
years of marketing and a web site design business.... voila! You
too can be a game producer. I don't think we could have even
imagined pulling this off with out the help of Ferg and Lee
Ann from CDWC. Our overall goal is
to make sure everyone has a challenging and fun game and
will look forward to coming to another sometime.
We want everyone to walk off with a smile.
|Some in the military see America
cementing its role as the world's Dirty
The Marines joke, "After finishing
here, we're going to invade North Korea, and
we'll get there by invading Iran, Russia and
A Bad Way OUT of Baghdad! Travel back in time to 2003 and the Marine 1st Recon Unit is trying to capture and kill Saddam, and get the hell out of Iraq. The only thing between them and home is the entire country of Iraq, the Republican Guard (or what's left of it), and Murphy's Law. What could go wrong there?
It was a Bad Day in Belfast with the 1st Marine Recon unit getting sucked in the conflict during a training mission in Great Britain in the conflict in Ireland.
We introduced a few new ideas into the game...
- Taxi service via a pickup truck that ferries killed players over the somewhat steep hills of Command Decisions back to the staging area. This was a HUGE success and players really appreciated the rides. It gets you back into the game faster and saves some of your energy for the battles!
- 4 Wheel Gator to haul equipment, role players, air strikes, & refs all over the field for faster response times to the armies' needs.
- Soundtrack - one of the first paintball games ever witha music soundtrack blasting out of Belfast. Granted, if you were guarding Belfast, you couldn't hear yourself think, but that was part of teh psychological warfare aspect.
- Mobile Respawns - portable (but heavy) Mobile Respawn points that the Commanders could deploy to make it easier for tehir troops to stay in the battle.