What the?!?!?
This is our catch-all page. Anything we couldn't find a
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Previously in Generation
Kill...
In 2009, The Feyadeen repelled the Marines
incursion into Baghdad. Not exactly what happened in the
real world, but hey! that's the way the paintball splatters!
What really happened in the game?
The game started out relatively even, but the Feyadeen
quickly started asserting themselves. They had a numerical
and rule advantage. The Marines, led by Greenman, were
handed the short end of the lollipop before the game even
started and it was planned that way.
However, as the game progressed the Feyadeen took their
parts a little too seriously and instead of playing for
points, played their parts a little realistically and killed
civilians like beers at a frat party. So through most of the
game, the score was very closely tied.
Q: Why did it go that way?
A: Morale - the single most factor that probably impacted
the outcome was the Marines morale. It seemed like they were
getting hammered. So by mid-day many were found in the
parking lot making lunch instead of pushing back at the
Feyadeen.
Q: What are we doing to change all that this year?
A: We have planned a short lunch break. By making too
realistic and ignoring lunch, we opened the door for people
to leave the field and it was murder for Greenman to get his
troops regrouped. This year, we are planning for a short
break to reload and grab a quick bite. We will have multiple
food vendors to minimize lines.
A: We are also announcing the scores periodically throughout
the day to keep armies aware of how close a battle can be.
A: We are going to try and balance the teams and cap
certain sides as registration moves forward to keep things
balanced. The sooner you register, the more certain, you
will get on your preferred side.
Q: Why are we doing this scenario?
A: For the money, of course. Like, duh!!! Our team needs
money for equipment and events and travel and with my 25
years of marketing and a web site business.... voila! You
too can be a game producer. I don't think we could have even
imagined pulling this off with out the help of Ferg and Lee
Ann from CDWC. Our overall goal is
to make sure everyone has a challenging and fun game and
will look forward to coming to another sometime.
We want everyone to walk off with a smile.
| Some in the military see America
cementing its role as the world's Dirty
Harry. The Marines joke, "After finishing
here, we're going to invade North Korea, and
we'll get there by invading Iran, Russia and
China."
Evan Wright
Generation Kill |
Q. Why Command Decisions?
A: We looked at various fields and while there were a lot of
great fields to choose from, we opted to go with CDWC
because of the outstanding job that they do producing games.
Plus, aside from the marketing and role playing, Ferg was
doing most of the work, you gotta love that! That's not to
say that other fields wouldn't help us throw a great
scenario, but for our first time out we needed all the
training wheels we could get! We also needed a field
flexible enough for a large or small turnout and centrally
located to large number of teams.
Q: Why Generation Kill?
A: In paintball scenarios, a great deal of the time there
are SNAFUs (Situation Normal, All F*&%#d Up). Radios don't
work, some guy is on the wrong frequency or on VOX, the
supplies don't show up at the same place, guns fail,
equipment goes screwy, the commander is an idiot, everybody
didn't get the right orders, and of course, my perennial
favorite, "those guys are cheating".
Generation Kill exemplified all of that chaos in the real
world military. All the while, when things go
haywire, you can say to yourself, "Hey! that's just like in
the mini-series!" War is not a perfect video game. War is
full of mistakes. When we screw up something in this
scenario, we can now just say, "We planned it that way!"
|