Generation Kill Paintball Scenario in North Carolina

Forget Murply's Law.   
This is Murphy's WAR!   

Generation Kill: Our vision of the game

Paintball Scenario, NC, Generation Kill, Team Tango Alpha2The overall vision is that we want this to be one of the most fun games of the year.

What is the overall vision of this game?
We just want everyone to walk away from this and go "that was very cool." Whether it is 150 players or 500. We WANT to simulate the "unfairness", or inequities, of real war to some degree, but still make it winnable and fun for everyone. In other scenarios, you hear people bitching about uneven numbers, glitches in comms, this problem or that... but as depicted in the movie, that’s how it really is in real life and we are building it INTO the game to try and make some of those things factors. This is where the commanders can help, by suggesting ideas and at the same time, reeling us in if one of our ideas makes the game too "real". Even during the game. I know that in the past mil-sims, Ferg has thrown some real curve balls at us and that was what I personally enjoyed the most about the game. We are going to give you lots of missions and you will need to use your judgment and creativity about how to score points etc. We want this to be about thinking as much as shooting. Give us suggestions on how to do that better.

"If we kill civilians, we're going to turn the populace against us and lose the war."

Lt. Fick
Generation Kill

Reality Rocks
You will see some italic text, charts and maps in the site, these are factoids taken from Wikipedia and various sources on the web. They are there to help you gain a perspective on the game and learn about Iraq. Some facts and maps may be from various timeframes. The game itself is centered roughly from 2002-2004 and while we are keeping the facts in mind, we are playing some of the historical timelines a bit loosely for the entertainment purposes of the players. It is a game after all.



What is the vision for the Dynamics of the game?

Because they will fight their way through the crummiest, most treacherous parts of Iraq, from one ambush to the next...

...by the end of campaign, the 1st Recon Marines will dub their unit  "First Suicide Battalion"

Evan Wright
Generation Kill

This is probably the toughest. For example, I have seen some the good hearted, trash talking banter back and forth between you guys on the forums, that's very cool. As far as the "tone" to create with your players, I would suggest getting them to think in the terms that their sides would have in real life.

The Marines would be very gung-ho about the corp and proving themselves; ambivalent about the country they are in to some degree; want to be compassionate to the locals and ruthless to the I.R.A.. The I.R.A. would see the locals as  possible recruits, tools to use, despise the Marines for invading their country and somewhat desperate. The Marines can always go home, but the I.R.A. have no where to go to if they fail.

How to play your teams: As Dave Thompson said, "play for points, not kills." Everyone will want to get into fire fights, but you want to keep their eyes on the "strategic" ball (points) . More so than in reality, the I.R.A. will need to be more strategic than just pockets of ambushes generally harassing grunts.

In terms of mindset, I would really like everyone to "get" and ENJOY the concept of twists and turns Fate can throw at both sides. There are lots of things behind the scenes of a real war that the grunts in the field have no control over that can greatly impact their situation: satellite intel, human intel, a switch in political direction, breaking news reports, changes in the R.O.E., ambitions in the upper echelon of command, etc. We won’t deliberately set up any missions to fail, but there could be times, especially if one side is hammering the other that we will "raise the level of difficulty" by throwing twists into the game under the vague excuse of the Fickle Fates of War. Mentally prepare your sides for how "real" we are going to make this and see if you can get them to embrace and enjoy that insanity.

 

 

 

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Copyright  2009 - 2012  Team: Tango Alpha2. All Rights Reserved,  Generation Kill written by Evan Wright