Generation Kill Paintball Scenario in North Carolina

Forget Murphy's Law.   
This is Murphy's WAR!   

Generation Kill: Scenario Overview

Paintball Scenario, NC, Generation Kill, Team Tango Alpha2Based on the book by Evan Wright (which was the basis for the HBO miniseries),  2009's Generation Kill: A Bad Day in Baghdad was a hybrid between a Big Game and Mil-Sim paintball scenario.

In 2010, Generation Kill: A Bad Afternoon in Afghanistan, was a Big Game paintball scenario with the missions and situations of a mil-sim event but none of the mil-sim restrictions. The game had four factions in play... The Marines, The Fedayeen/al Qaeda, the Pashtun Mafia (drug lords), and the Afghani citizenry.

In 2011, Generation Kill: A Bad Way Out of Bagdhad, found the Marine First Recon Unit back in Baghdad at the end of 2003, with Baghdad successfully invaded. However the Marines must locate Saddam and his family, and safely extricate themselves, while successfully performing a series of missions that the glory-seeking Godfather thinks are imperative to the good Ole U.S. of A.

In 2012, Generation Kill, A Bad Day in Belfast, the First Recon Unit has been sent to Ireland to advise and assist in the renewed Terrorists actions accredited to the latest iterationof the Irish Republican Army.

  • The Marine 1st Recon Unit - the elite of the Marines in conjunction with the British Royal Marines, are cleaning up Ireland one screwy mission at a time. The Marines will operate under Big Game Rules this year with specific scenario missions and objectives to score points.
  • The I.R.A - Militant volunteers dedicated to an Ireland run by the Irish and not under British authority as in Northern Ireland. Strongly religious and hardened from decades of conflict, these militant factions have been raised since birth to fight the battle. They see this as a life long struggle and the Marines are just another obstacle to overcome. If they make the price too high for the U.S. politicians, they will withdraw their "advisors". Go figure.
  • The Irish Citizenry - struggling to stay alive and willing to work with both sides just to survive. The Irish citizens will be played by ref/roles players and while they MAY be non-combatants, they will be active participants in the game play. They can be informants, spies, suppliers, supporters, and even suicide bombers. You will need them to win. Killing hostile citizen's (suicide bombers etc.) doesn't cost you any points, but killing innocent citizens will cost you 50 points. This has been a deciding factor in every GenKill.Generation Kill Patch

In 2013, The 1st Recon Marines are headed to Korea.

We looked at what makes a game "good" from a players perspective (and our things we can influence).

  • Minimal lines - we are partnering with Command Decisions who do some of the largest games in the area and excel at minimizing wait times for chrono, sign in, air fills, and paint lines. We will have multiple check in lines and personnel directing you to the fastest place to get you signed in and ready to play paintball.
  • Minimize Cheating - there is nothing we can do to eliminate this from paintball. Some people simply have no honor. What can you do? What we did was...
    • reduce the size of the playable area so it is not a mile long trek to get off the field and repaint and air. It also concentrates our referees to a smaller area.
    • Add as many DZ's and spread them as equally as possible to make it easy to respawn. This minimizes the temptation.
    • Plenty of referees - our role players will double as refs and will always be where the action is at, as well as regular CDWC refs working a zone pattern to cover the  whole field. We should have more than 1 ref for every 20 players, maybe as many as 1 per 15 players.
    • Punish wipers and cheaters with immediate expulsion from the game based on the referee's call. Zero tolerance.
  • Maximize Fun - we are...
    • Starting the game at 10am sharp witha 9:30 field access to give you more paintball for your money.
    • Changing the kill shots to below the knees and elbows and NOT guns so that you can stay on the field longer and minimize the number of DZ treks up and down those hills.
    • Allowing all players to carry as much paint as they like.
    • Making the missions NOT be Capture and Hold to minimize "guard duty" of uncontested bases, allowing you to be in the fight as much as possible.





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Copyright  2009 - 2013  Team: Tango Alpha2. All Rights Reserved,  Generation Kill written by Evan Wright