Generation Kill Paintball Scenario in North Carolina

Forget Murply's Law.   
This is Murphy's WAR!   

U.S. Marines 1st Reconnaissance Unit

Welcome jarhead,

Your unit will be the tip of the spear leading our "advisory" capacity here in Ireland unfortunately this means you will be the ones most likely to walk into ambushes and traps set by the I.R.A. terrorists. But before you can make your way out of Ireland, "Godfather" has a few missions that he wants you to accomplish (the better to get his first star on his collar I bet) As the game proceeds along, your commanding officer will be provided with missions and objectives and you will be expected to carry them out in a strict military fashion, regardless of them making any sense to you (this ain't Uncle Jarhead's military, this unit belongs to Uncle Sam and the "Godfather"! You got that soldier?!)  You will follow a chain of command and  stay strictly within the Rules of Engagement provided to you. The R.O.E. will change frequently, so communication with your unit is essential. Killing innocent civilians will turn the world press against the Marines, The. U.S. and our commander in chief. You wouldn't want that on your head now would you?

Semper Fi!
Major Todd Eckloff


 

In the Game:
The Marines will be operating under the commander designated "Hitman Actual"),  in "Mil-Sim-like" conditions. You can contact him by at marines@GenKillPaintball.com His orders will come down from Lt. Col. "Godfather" Ferrando. See the Rules for specifics but a few of the more mil-sim like aspects for the Marines are...

  • Military style camouflage & uniforms
  • Military style chain of command
  • Rules of engagement (See the rules page)
  • Military objectives and missions
"Well, we kicked over the hornet’s nest.

Now we better kill all the f*%king hornets."

Sgt Colbert
Generation Kill

Realism -

  • The numerical odds (I.R.A. vs. Marines) are against you. There may be more I.R.A. than Marines.
  • The I.R.A. can  score points by not only doing their own missions (sometimes very counter to the Marines missions) but preventing the Marines from accomplishing their own objectives.
  • The I.R.A. and Iraqis will take the field first, get embedded and set up ambushes. It is THEIR country and you are invading after all. But you will be allowed into certain areas at the asme time, such as Baghdad City proper.

All this means is that it takes a REAL MAN to be a Marine and we are looking for a few good men! So how can the Marines beat these odds...

  • Play smarter - go for points and objectives, not necessarily firefights. Your goal is not to kill everyone, but to accomplish your missions. It may not be as much fun, but it can win the day.
  • Use communications - by nature, the I.R.A. will be more unorganized and using communications less, but they may have a few elite teams.
  • Use military tactics - running and gunning will not win this for the Marines. Flanking, recon, intelligence and strategy will win the day.

 

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Copyright  2009 - 2012  Team: Tango Alpha2. All Rights Reserved,  Generation Kill written by Evan Wright