Generation Kill Paintball Scenario in North Carolina

Forget Murply's Law.   
This is Murphy's WAR!   

Role Players - rpg's vs. Grenadiers

RPG vs. Anti Tank Weaponry Rules for GenKill

  • grenade launcher Generation KillA Grenade Launcher (small rocket launcher like a Havoc) is an anti-personnel weapon and can take out bunkers, BUT NOT TANKS! If it hits a wall of a bunker, they take out a the wall a player is hiding behind, or if it is a small buildings (less than 10x10'), everyone inside is dead. If it hits a dirt bunker, everyone in a one person body length is dead (about a 6' radius). Guesstimate about the length of your arms stretched out holding marker. About 5 paces. For those of you who flunked radius, this is about a 10-12 foot circle. Don't be a stooge. If you heard the THUNK, you are very likely OUT! The Refs judgment is final.

  • The commanders of both sides agreed that both sides grenadiers can carry unlimited amount of ammo for these small grenade launchers.

  • An RPG is an ANTI-TANK weapon. Anti-Tankers are limited to 5 rounds on the field at a time. They can destroy bunkers or tanks. Once your 5 rounds are spent, you must leave the field and re-supply.

  • Limited number of Grenadier and Anti-Tank Cards will be assigned to each side. Contact your commanders to arrange for your roles. Marines@GenKillPaintball.com and I.R.A.@GenKillPaintball.com.

  • All weapons must be approved by CDWC and have a specific AT (RPG) or Grenadier card.

  • To make sure your Grenade or AT shot counts, have a ref standing by watching it. In the noise of battle it is hard to hear a hit on your wall or mound of dirt. Make sure a ref is watching. All ref calls are final.
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Generation Kill paintball scenario
Generation Kill paintball scenario

 

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Copyright  2009 - 2012  Team: Tango Alpha2. All Rights Reserved,  Generation Kill written by Evan Wright